Greetings, Journalist! I'd love it if you wrote about Patent Blaster, so here's all the stuff I could think of that you might want.
I'm David Stark, an indie developer based in Switzerland. I've been developing games since I tried getting my dad's FileMaker database to make space RPGs back in the Dark Ages. I've written a number of well-received small games for contests, but Patent Blaster is my first foray into self-publishing.
Patent Blaster is the result of what would probably be diagnosed as a mild manic episode brought on by the discovery of Context Free Patent Art. More specifically, I blame @jareiko:
There's programmer art, and then there's lawyer art. contextfreepatentart.tumblr.com/post/423950018…— Jasmine Kent (@jareiko) February 8, 2013
I stared in wonder at these patent illustrations that perfectly mirror the awfulness of the patent system itself, and resolved to make a game with patent art as sprites. Along the way, the game gained item names sourced randomly from Wikipedia, auto-generated patent texts, and a system of elemental damage effects.
- June 18th80% off this week!
- June 14thHouse Hazards
- May 29thHouse Update!
- April 11thHouse Update Progress
- March 27thHovering: A History
- March 21stThe Bugfix Update
- March 18thThe Many Moods of the Target Reticle
- March 15thNice business, would be a shame if something happened to it...
- March 11thWeapons Guide
- March 10thRelease Date Announcement
- March 8thHallway Testing in the Cafeteria
- March 6thVideo: Adding Grenades
- March 6thPreview by Indie Game Hunt
- March 4thThe Menagerie Expands
- March 1stVideo: Gameplay Trailer
- February 27thGearing up for Launch